Version française · Versión en español · Versione italiana · Nederlandse versie · Versão em português · Svensk version · Dansk version · Norsk versjon · Deutsche Version
Entremots privacy policy
Last updated: November 5, 2026.
Entremots is a word game you play on your own, with family and friends, or online with someone. We keep the bare minimum needed for the game to work. No ads, no selling of data, no third-party analytics service. The optional “Continue with Google” button relies on Google’s sign-in module, which is used for that purpose only (see “If you link your account to Google”).
What stays on your phone
Your games against the computer, your crossword, your settings, your profile picture and your list of learned words are stored on your device. Without an account linked to Google, they stay on your device only and uninstalling the app erases them. With a linked account, a copy of your games is kept on our server (see below); your picture, appearance, sounds and vibration always stay on the device.
If you choose to play in a language other than French, the app downloads the dictionary for that language from our server and keeps it on the phone. This download sends no personal data: these are public files, the same for everyone, which the app checks before using them. As with any connection, our server sees the IP address you connect from (see “Technical logs”).
What is sent to our server
Only what is needed to play with other people, and your feedback on challenges (see below).
| Data | Why |
|---|---|
| A device identifier, created at random the first time you open the app | To find your account without asking you for a password. It contains no information about you or your phone. |
| The first name you choose | So your family and friends know who is playing. You can change it at any time. |
| Your online games: the moves played, the scores, the date of each move | To run the game and, above all, to lose nothing: the server rebuilds the game from its moves, so it survives a network outage or a change of phone. |
| The language of the app | To write your notifications in your language. It follows your phone’s language, unless you change it in Settings. It is included in your data export and deleted with your account. |
| Your list of family and friends | To offer “new game with Jacqueline” without typing a code again. A pending request disappears after 14 days; a declined request is kept for 30 days, without its sender knowing, so that it cannot be sent again right away. |
| If you look for an opponent online: your current search (language, word list, start time) | To put you in touch with another person. Deleted as soon as the game starts or you cancel; the game found is kept for you for 10 minutes at most. |
| The people you have chosen to “never play with again” | To never put you in touch with them again. Nothing else is recorded (no reason, no game). |
| Your Word of the Day results | To show you your current game and the guesses you have already made. |
| If you link your account to Google: the identifier Google assigns to you for Entremots, the date of linking and of the last sign-in | To find your games and your family and friends on another phone, or after reinstalling the app. Optional: the game works fully without it. |
| If you link your account to Google: a copy of your games against the computer, their statistics, your crossword, your learned words and your game settings | To find the same games on your phone and your tablet. Nothing is copied for an account that is not linked. |
| One notification token per device, if you accept notifications | To let you know it is your turn, or that someone sent you a request. Turning notifications off on a device deletes its token. |
| Technical information about each exchange: the app version, the phone’s system (Android or iOS) and its version, the IP address you connect from | To spot a faulty version, fix errors and protect the service against abuse. Kept for 14 days (see “Technical logs”). |
We never ask for your last name, your address, your phone number, or access to your contacts, your location or your microphone.
If you link your account to Google
This is optional. At the top of Settings, the “Google account” card offers “Continue with Google”. On a new phone, “I already have an account” signs you back in the same way. If the device already had games without an account, they join your account, along with its family and friends and its Word of the Day results.
- What we receive: a single-use proof of sign-in, which our server checks using Google’s signature. We keep only the identifier Google assigns to your account, with the date of linking and of the last sign-in.
- What we do not keep: your Google name, your email address, your photo. The proof of sign-in itself is not stored.
- What Google knows: that you signed in to Entremots with your Google account. Google (Google Ireland Ltd.) is responsible for the processing it does on its side, under its own policy; its servers may be located outside the European Union (Google LLC, in the United States).
- To unlink: Settings → “Google account” card → “Manage” → “Unlink Google”. Your Entremots account stays (it is again tied to this phone only); to delete it as well, see below.
Legal basis: performance of the service you ask for (finding your account), at your initiative. This identifier never appears in our technical logs.
What other players see
Only the first name you have chosen and the moves you play. There are no free-text messages in Entremots: players can only exchange phrases from a fixed list (“Well played!”, “Your turn”). Nobody can find you by your first name: you have to give out your personal code yourself.
Online with someone, the other person only sees the first word of your first name (without digits or symbols), never your personal code, and they are not added to your family and friends. Choosing to “never play with” this person again ends the game and prevents them from ever being matched with you again. If no one is available, you play against a computer player: the app always says so next to its first name.
Your feedback on challenges
When you play Challenges, the app sends, without your name or any identifier: the level opened or completed, its stars, the number of hints, and your feedback if you give any. If you write a text after “Other”, it is sent as written, so please do not include your name or contact details. We use this information to improve the levels. It is not linked to your account and is deleted after 12 months. Your IP address is not stored with this feedback. To have a text removed, write to us with the level and the date. Legal basis: our legitimate interest in improving the game.
You can object to this at any time: Settings → Send my feedback on challenges. Nothing about challenges will then leave your phone.
Technical logs
To diagnose failures and to answer you if you report a problem, the server keeps a technical log of its activity: each exchange with the app (date, type of request, response, duration) and the main actions taken in the game — creating a game or joining one (and who offered it), moves played with the words placed, Word of the Day guesses when they are dictionary words, requests and replies between family and friends, fixed-list phrases sent, searches for an online opponent and requests to “never play with” someone again.
These logs refer to players by an internal identifier, never by their first name. They contain neither your device identifier, nor your notification token, nor your Google identifier, nor words rejected or suggested for the dictionary. Linking or unlinking is recorded with the name of the service only (“Google”). The IP address only appears in the web server log. These logs stay on our server, are accessible only to the publisher of Entremots, are shared with no one, and are deleted automatically after 14 days. Legal basis: our legitimate interest in keeping the service secure and working properly.
How long we keep your data
As long as your account exists. You can delete it at any time, and there is no waiting period: deletion is immediate.
Your feedback on challenges is not linked to any account: deleting your account does not erase it, and it disappears on its own after 12 months.
Two exceptions, limited in time: the technical logs (14 days, see above) and the server’s backups, kept for 14 days so that a failure can be repaired. After an account is deleted, your data may therefore remain for up to 14 days in these logs and backups; after that, it disappears on its own.
View, export or delete your data
Everything is done from the app, without writing to us: Settings → My data and account.
- Get a copy: a file containing everything the server holds about you, which you save wherever you like.
- Delete your account: your first name, your device identifier, your list of family and friends, your notification tokens, the copy of your games against the computer, your Word of the Day results, your current search for an opponent, the list of people you no longer want to play with, and the link with Google are deleted.
What remains after deletion, and why. The games you played with other people belong to them too: deleting them would empty their history. These games therefore remain readable for your former opponents, but nothing in them identifies you anymore — you appear as “Former player”. Also remaining, detached from your identity: the timestamps of moves, the fixed-list messages, the invitations, and the text of any words you suggested for the dictionary. The technical logs and backups delete themselves after 14 days.
If you can no longer open the app, you can ask for deletion by email at the address below, or from this page.
Where your data is hosted
On a server located in the European Union. Exchanges between the app and the server are encrypted (HTTPS). Backups stay on the same server, accessible only to the publisher of Entremots.
Children
Entremots is not intended for children under 13 and does not knowingly collect data about them.
Your rights
Under the GDPR, you have the right of access, rectification, erasure, portability and objection. Access, portability and erasure are exercised directly in the app (see above); for the rest, write to us. You can also lodge a complaint with the CNIL, the French data protection authority (cnil.fr), or with the data protection authority of the country where you live.
Changes
If this policy changes, the date at the top of the page is updated. A significant change will be announced in the app.
This English version is a translation. If it differs from the French version, the French version prevails.
Contact us
Data controller: Fruity Studio
Address: 23 avenue Émile Zola, 92100 Boulogne-Billancourt, France
Email: dim.fruit@gmail.com